UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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BufferBase() (defined in BufferBase) | BufferBase | [protected] |
clear() | BufferBase | |
create() | Buffer< T > | [static] |
getClassName() const | Buffer< T > | [virtual] |
getDataCopy(std::vector< T > &vec) const | Buffer< T > | |
getDataCopy(T *arr, unsigned int &size) const | Buffer< T > | |
getFrequencyMode() const | BufferBase | |
getGlID() const | BufferBase | |
getNatureMode() const | BufferBase | |
getString(unsigned int begin=0, unsigned int count=0, std::ostringstream &format=std::ostringstream()) const | Buffer< T > | |
m_byteSize (defined in BufferBase) | BufferBase | [protected] |
mapBuffer(void **mappedPtr) const | BufferBase | [protected] |
ObjectBase() | ObjectBase | [inline, protected] |
Ptr typedef | Buffer< T > | |
PtrConst typedef | Buffer< T > | |
setData(const std::vector< T > &vec) | Buffer< T > | |
setData(const T *arr, unsigned int size) | Buffer< T > | |
setFrequencyMode(FrequencyMode frequencyMode) | BufferBase | |
setNatureMode(NatureMode natureMode) | BufferBase | |
setPlainData(const void *data, size_t size) | BufferBase | [protected] |
unmapBuffer() const | BufferBase | [protected] |
~Buffer() (defined in Buffer< T >) | Buffer< T > | |
~BufferBase() (defined in BufferBase) | BufferBase |