UniShader  1.0.0a
Interface for GPGPU and working with shader programs
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
AttributeAttribute class
Buffer< T >Buffer class
BufferBaseBuffer base class
ShaderObject::CompilationStatusShader object compilation status
GLSLType::DataTypeData type
TextureBuffer::DataTypeData type
BufferBase::FrequencyModeFrequency mode
GLSLTypeGLSL type info class
InternalBufferInternal buffer class
ShaderProgram::LinkStatusProgram ink status
BufferBase::NatureModeNature mode
ObjectBaseObject base class
GLSLType::ObjectTypeObject type
PrimitiveTypePrimitive type that is allowed for rendering
Attribute::ReadingModeReading mode
SafePtr< T >Safe pointer class
GLSLType::SamplerTypeSampler type
ShaderInputShader input class
ShaderObjectShader object class
ShaderOutputShader output class
ShaderProgramShader program class
ShaderOutput::SignalIDSignal identifier enum
BufferBase::SignalIDSignal identifier enum
ShaderInput::SignalIDSignal identifier enum
ShaderObject::SignalIDSignal identifier enum
ShaderProgram::SignalIDSignal identifier enum
Attribute::SignalIDSignal identifier enum
SignalReceiverSignal receiver
SignalSenderSignal sender
TextureBufferTexture buffer class
TextureUnitTexture unit class
ShaderObject::TypeShader object type
UniformUniform class
UniShaderUniShader class
VaryingVarying class