UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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Attribute | Attribute class |
Buffer< T > | Buffer class |
BufferBase | Buffer base class |
ShaderObject::CompilationStatus | Shader object compilation status |
GLSLType::DataType | Data type |
TextureBuffer::DataType | Data type |
BufferBase::FrequencyMode | Frequency mode |
GLSLType | GLSL type info class |
InternalBuffer | Internal buffer class |
ShaderProgram::LinkStatus | Program ink status |
BufferBase::NatureMode | Nature mode |
ObjectBase | Object base class |
GLSLType::ObjectType | Object type |
PrimitiveType | Primitive type that is allowed for rendering |
Attribute::ReadingMode | Reading mode |
SafePtr< T > | Safe pointer class |
GLSLType::SamplerType | Sampler type |
ShaderInput | Shader input class |
ShaderObject | Shader object class |
ShaderOutput | Shader output class |
ShaderProgram | Shader program class |
ShaderOutput::SignalID | Signal identifier enum |
BufferBase::SignalID | Signal identifier enum |
ShaderInput::SignalID | Signal identifier enum |
ShaderObject::SignalID | Signal identifier enum |
ShaderProgram::SignalID | Signal identifier enum |
Attribute::SignalID | Signal identifier enum |
SignalReceiver | Signal receiver |
SignalSender | Signal sender |
TextureBuffer | Texture buffer class |
TextureUnit | Texture unit class |
ShaderObject::Type | Shader object type |
Uniform | Uniform class |
UniShader | UniShader class |
Varying | Varying class |