UniShader  1.0.0a
Interface for GPGPU and working with shader programs
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ShaderOutput Member List
This is the complete list of members for ShaderOutput, including all inherited members.
activate(PrimitiveType primitiveType)ShaderOutput
addVarying(std::string name)ShaderOutput
deactivate()ShaderOutput
getClassName() const ShaderOutput [virtual]
getInterleavedBuffer()ShaderOutput
getVarying(std::string name)ShaderOutput
interleave(bool interl)ShaderOutput
isActive()ShaderOutput
isInterleaved()ShaderOutput
ObjectBase()ObjectBase [inline, protected]
prepare(unsigned int primitiveCount)ShaderOutput
Ptr typedefShaderOutput
PtrConst typedefShaderOutput
removeVarying(std::string name)ShaderOutput
sendSignal(unsigned int signalID, const ObjectBase *ptr)SignalSender [protected]
setUp()ShaderOutput
ShaderOutput(ShaderProgram &program) (defined in ShaderOutput)ShaderOutput
SignalSender() (defined in SignalSender)SignalSender [protected]
subscribeReceiver(std::shared_ptr< SignalReceiver * > &ptr)SignalSender
unsubscribeReceiver(std::shared_ptr< SignalReceiver * > &ptr)SignalSender
~ShaderOutput() (defined in ShaderOutput)ShaderOutput
~SignalSender() (defined in SignalSender)SignalSender