UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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Frequency mode. More...
#include <Buffer.h>
Public Types | |
enum | myEnum { NONE, STREAM, STATIC, DYNAMIC } |
Public Member Functions | |
FrequencyMode (const FrequencyMode &ref) | |
FrequencyMode (myEnum en) | |
FrequencyMode & | operator= (myEnum en) |
operator myEnum () |
Frequency mode.
Hint for OpenGL on how to store data in graphics card memory for optimal access time.