UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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Object type. More...
#include <GLSLType.h>
Public Types | |
enum | myEnum { NONE, VALUE, SAMPLER, IMAGE } |
Public Member Functions | |
ObjectType (const ObjectType &ref) | |
ObjectType (myEnum en) | |
ObjectType & | operator= (myEnum en) |
operator myEnum () |
Object type.