UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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BufferBase() (defined in BufferBase) | BufferBase | [protected] |
clear() | BufferBase | |
create() | InternalBuffer | [static] |
getClassName() const | InternalBuffer | [virtual] |
getFrequencyMode() const | BufferBase | |
getGlID() const | BufferBase | |
getNatureMode() const | BufferBase | |
getSize() const | InternalBuffer | |
m_byteSize (defined in BufferBase) | BufferBase | [protected] |
mapBuffer(void **mappedPtr) const | BufferBase | [protected] |
ObjectBase() | ObjectBase | [inline, protected] |
Ptr typedef | BufferBase | |
resize(size_t size) | InternalBuffer | |
setFrequencyMode(FrequencyMode frequencyMode) | BufferBase | |
setNatureMode(NatureMode natureMode) | BufferBase | |
setPlainData(const void *data, size_t size) | BufferBase | [protected] |
unmapBuffer() const | BufferBase | [protected] |
~BufferBase() (defined in BufferBase) | BufferBase | |
~InternalBuffer() (defined in InternalBuffer) | InternalBuffer |