UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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Internal buffer class. More...
#include <InternalBuffer.h>
Public Member Functions | |
virtual const std::string & | getClassName () const |
Get name of this class. | |
size_t | getSize () const |
Get size. | |
void | resize (size_t size) |
Resize buffer to new size. | |
Static Public Member Functions | |
static Ptr | create () |
Create internal buffer. |
Internal buffer class.
Internal buffer class is inner class used by interface.
static Ptr InternalBuffer::create | ( | ) | [static] |
Create internal buffer.
size_t InternalBuffer::getSize | ( | ) | const |
Get size.
void InternalBuffer::resize | ( | size_t | size | ) |
Resize buffer to new size.
size | New size of buffer in bytes. |