UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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Shader object type. More...
#include <ShaderObject.h>
Public Types | |
enum | myEnum { NONE, VERTEX, GEOMETRY, FRAGMENT, UNRECOGNIZED } |
Public Member Functions | |
Type (const Type &ref) | |
Type (myEnum en) | |
Type & | operator= (myEnum en) |
operator myEnum () |
Shader object type.