UniShader
1.0.0a
Interface for GPGPU and working with shader programs
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Data type. More...
#include <TextureBuffer.h>
Public Types | |
enum | myEnum { NONE, CHAR, UNSIGNED_CHAR, SHORT, UNSIGNED_SHORT, HALF_FLOAT, INT, UNSIGNED_INT, FLOAT } |
Public Member Functions | |
DataType (const DataType &ref) | |
DataType (myEnum en) | |
DataType & | operator= (myEnum en) |
operator myEnum () |
Data type.
Data type is used to specify how data in buffer should be accessed.